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NC01/NC01-ST

NC01: 3D OpenGL Terrain Engine Source Code (BUY NOW)

NC01-ST: Stereo 3D OpenGL Terrain Engine Source Code (BUY NOW)

FEATURES  
Programming Languages
VC.NET, C++, OpenGL
Algorithms
Terrain Rendering, flythrough/walkthrough. etc.
Documents
User's guide, developer's guide, etc.
Samples
A Visual C++ project for calling objects of the engine
Optional 3D stereo real-time display (NC01-ST included)
Demonstrations EXE file, sample data, tutorials and AVI Movies (download)
NC01/NC01-ST Complete source code, demos, and documentations
   
     
Sec 1
Basic rendering
 
Orthographic projection
Perspective projection
 
Wireframe
Shading & lighting
 
Color ramp
Texture mapping
 
Transformation
Rotation
 
Translation
 
Scale
 
Background
Sec 2
Flight simulation  
Flythrough along the fixed height
   
Flythrough along the path
 
Flythrough with different display modes
Wireframe
 
 
Color ramp
 
 
Texture mapping
 
 
Flight control
Height
 
Angle
 
Field of view
 
Speed
 
Sec 3
Export to AVI and Bitmap
 
Record OpenGL animation to AVI in real time
 
Save an OpenGL viewport as a Bitmap file
 
Free animation control at anytime, at any speed rate, with any colorbit and size
 
Image control at anytime and with any colorbit and size
 
Windows GDI (MMX supported)
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NC01-ST Stereo Functions and VR Applications
Real-time stereo image generation, stereo image composition, multiple stereoscopic display modes
Can be easy to be integrated into Virtual Reality (VR) systems and visual simulation systems
The products provides the following stereo generation and display modes:
1. Above-below mode: used for CrystalEyes Stereo Glasses and more
2.Side-by-side mode: used for Head-Mounted Display (HMD)
3. Red-blue mode: used for red-blue glasses
4. high-resolution Quad-bufferred mode: for stereo screens, monitors, projectors, and other display devices
For more details and additional information, please directly contact us.
   
   

 

 

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