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NC01/NC01-ST
NC01:
3D OpenGL Terrain Engine Source
Code (BUY
NOW)
NC01-ST:
Stereo 3D OpenGL Terrain Engine
Source Code (BUY
NOW)
| FEATURES |
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| Programming
Languages |
VC.NET, C++, OpenGL
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| Algorithms |
Terrain
Rendering, flythrough/walkthrough. etc.
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| Documents |
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| Samples |
A Visual
C++ project for calling objects of the engine
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| Optional |
3D stereo real-time display (NC01-ST
included) |
| Demonstrations |
EXE file, sample data, tutorials
and AVI Movies (download) |
| NC01/NC01-ST |
Complete source code, demos, and
documentations |
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Sec 1
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Basic
rendering |
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Orthographic
projection
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Perspective
projection
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Wireframe
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Shading
& lighting
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Color ramp
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Texture
mapping
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Transformation
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Rotation
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Translation
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Scale
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Background
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Sec 2
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Flight
simulation |
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Flythrough
along the fixed height
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Flythrough
along the path
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Flythrough
with different display modes
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Wireframe
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Color ramp
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Texture
mapping
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Flight
control
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Height
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Angle
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Field of
view
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Speed
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Sec 3
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Export
to AVI and Bitmap |
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Record OpenGL
animation to AVI in real time
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Save an
OpenGL viewport as a Bitmap file
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Free animation
control at anytime, at any speed rate, with any
colorbit and size
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Image control
at anytime and with any colorbit and size
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Windows
GDI (MMX supported)
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NC01-ST Stereo Functions
and VR Applications |
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Real-time
stereo image generation, stereo image composition,
multiple stereoscopic display modes
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| Can be easy
to be integrated into Virtual Reality (VR) systems
and visual simulation systems |
| The products provides the following
stereo generation and display modes: |
| 1. Above-below mode: used for CrystalEyes
Stereo Glasses and more |
| 2.Side-by-side mode: used for Head-Mounted
Display (HMD) |
| 3. Red-blue mode: used for red-blue
glasses |
| 4. high-resolution Quad-bufferred
mode: for stereo screens, monitors, projectors,
and other display devices |
| For more details and additional information,
please directly contact
us. |
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